Saturday, May 25, 2013

009: My real life stats


I Am A: Chaotic Neutral Human Druid/Ranger(2nd/2nd Level)


Ability Scores:

Strength-9

Dexterity-14

Constitution-13

Intelligence-13

Wisdom-14

Charisma-13


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist 

first and last. He values his own liberty but doesn't strive to protect others' freedom. 
He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral 
character does not intentionally disrupt organizations as part of a campaign of anarchy. 
To do so, he would have to be motivated either by good (and a desire to liberate others) 
or evil (and a desire to make those different from himself suffer). A chaotic neutral 
character may be unpredictable, but his behavior is not totally random. He is not as 
likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you 
can be because it represents true freedom from both society's restrictions and a 
do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to 
eliminate all authority, harmony, and order in society.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for 

migration and conquest have made them physically diverse as well. Humans are often 
unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and 
the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, 

including aberrations or undead, and destroy them where possible. Druids receive divine 
spells from nature, not the gods, and can gain an array of powers as they gain experience, 
including the ability to take the shapes of animals. The weapons and armor of a druid are 
restricted by their traditional oaths, not simply training. A druid's Wisdom score should 
be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial 

skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft 
of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type 
of creature he bears a vengeful grudge against and hunts above all others. Rangers often 
accept the role of protector, aiding those who live in or travel through the woods. His 
skills allow him to move quietly and stick to the shadows, especially in natural settings, 
and he also has special knowledge of certain types of creatures. Finally, an experienced 
ranger has such a tie to nature that he can actually draw on natural power to cast divine 
spells, much as a druid does, and like a druid he is often accompanied by animal companions. 
A ranger's Wisdom score should be high, as this determines the maximum spell level that he 
can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?

courtesy of Easydamus (e-mail)


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXXXX (13)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- XXXXXX (6)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- (0)

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